Porting (consoles/mobile)
Game Tool Development
Full Game Development
Co-development
What we do
Our studio, founded in 2016, focuses on game development with state-of-the-art software engineering techniques. We create maintainable, easily-scalable games and tools.
We strive for code cleanliness, so that our games are always easy to expand and update. Games should not become harder to work on during their later stages of development! The last 20% of your game should never take 80% of the time to complete!
As a company, we offer a variety of services to our clients, including art, tools, porting, publishing, and, of course, full games:
Multi-platform porting
If you need a Unity game ported, our software engineers have broad experience with all kinds of projects:
- Live projects: we can join your repository to prepare the ports while your game is being made, to be ready for a simultaneous release.
- Completed projects: we can work on commercially available games, with minimal input from the developer.
- Dead projects: we can handle games where the developer is no longer around for support, and where the technology may be obsolete.
Platforms? All of them. Consoles, mobile, or Linux/Mac.
Original productions
Since 2016, we have been developing our own original titles.
We have the most experience with tactics and strategy games, but have worked on several action games in the past as well.
Games under comission
From small prototypes to full games!
If you need a videogame made, and want no last-minute surprises or hiccups, contact us!
Co-development
Our experienced team has worked on multiple projects with other teams.
We can assist you with feature development or consultancy, as well as, of course, porting your game when it’s finished.
How we work
A game’s vision can often improve and evolve as development advances, and our workflow is robust enough to handle these changes.
We do incremental protoyping using an agile methodology, adapted for videogame development, straight from the unadultered principles established at the original Snowbird meeting. This makes us flexible and adaptable to the project’s circumstances. Our projects have a robust, well-tested code foundation, and are easy to expand and update.
New features and mechanics can be planned and added mid-development without hurting the game’s stability, with full transparency for you: get intermediate builds whenever you need them, and know what is done and what remains to be done at any point in time, and decide what gets done next.
Some of the projects we’ve worked on
… AND MANY MORE! CHECK OUT ALL OF OUR PROJECTS!
Contact us!
infometeorbytestudios.com